#ifndef URP_DEFINE_INCLUDED
#define URP_DEFINE_INCLUDED

real4 unity_Ambient;
#define UNITY_AMBENT unity_Ambient

/*
real4 glstate_lightmodel_ambient;
real4 unity_AmbientSky;
real4 unity_AmbientEquator;
real4 unity_AmbientGround;
real4 unity_IndirectSpecColor;

#define SHADERGRAPH_AMBIENT_SKY unity_AmbientSky
#define SHADERGRAPH_AMBIENT_EQUATOR unity_AmbientEquator
#define SHADERGRAPH_AMBIENT_GROUND unity_AmbientGround
#define UNITY_LIGHTMODEL_AMBIENT (glstate_lightmodel_ambient * 2)
*/
#endif