using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

////闪电相关;
public class FlashLightingAssets : ScriptableObject
{
    [Serializable]
    public class FlashLightingInfo
    {
        public float delay;
        public float length;
        public float intensity;
    }

    [Serializable]
    public class FlashLightingSingleInfo
    {
        public int id;
        public FlashLightingInfo[] infos;
    }

    [Serializable]
    public class FlashLightingCycleInfo
    {
        public float delay;
        public int singleId;
    }

    [Serializable]
    public class FlashLightingCycleSingleInfo
    {
        public int id;
        public FlashLightingCycleInfo[] infos;
    }

    [SerializeField]
    public FlashLightingSingleInfo[] infos;
    [SerializeField]
    public FlashLightingCycleSingleInfo[] cycleInfos;
}
