using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Giant.Res {

    [System.Serializable]
    public class AssetRef
    {
        public string name;
        public string bundle;
        public string dir;
    }

    [System.Serializable]
    public class BundleRef
    {
        public string name;
        public string[] deps;
        public long len;
        public string hash;
    }



    public class AssetCatlog : ScriptableObject
    {
        public AssetRef[] assets = new AssetRef[0];

        public BundleRef[] bundles = new BundleRef[0];



    }

}
