using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BaseObject
{
    public BaseObject()
    {
    }

    public virtual void Init()
    {
    }

    public virtual void DoUpdate()
    {


    }

    public virtual void DoOnGUI()
    { 
    
    }

    public virtual void DoFixedUpdate()
    {

    }

    public virtual void DoLateUpdate()
    {

    }

    public virtual void DoDestroy()
    {

    }

    public virtual void DoEnable()
    {

    }

    public virtual void DoDisable()
    {

    }

    public virtual void Clear() 
    {
    }
}
