using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Giant.Resource {
    public static class ResourceloadConfig
    {
#if UNITY_EDITOR
        /// <summary>
        /// 编辑器下使用AssetDataBase方式加载，否则使用Resources.Load方式加载
        /// </summary>
        public static bool useAssetDataBase = true;
#endif

        /// <summary>
        /// ab 包的个数
        /// </summary>
        static public uint PackageNum = 10;
    }
}

