using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;



namespace X2Engine
{
    [Serializable]
    public struct DefaultFogSettings
    {
        public Color fogColor;
        public float fogDensity;
        public float fogHalfDensityHeight;
        public float fogHeightOffset;
        public float fogStartDistance;
        public float fogRange;
    }

    public class DefaultFogConfig : ScriptableObject
    {
        public DefaultFogSettings[] settings = new DefaultFogSettings[13];
    }
}
